Deadside Early Access April 14

 PC Gaming Comminuty since 1999.
  • Welcome to the new PC-Gamers Network website!
  • Old PCGN Accounts have been archived, please create a new one.
  • Join our discord if you have any questions or if you're just looking for players to play with.
  • Author
    Posts
  • #691
    Corey
    Participant

    Hey, just wanted to know some of your thoughts on anther Survival shooter!

    BELOW FROM STEAM PAGE

    ABOUT THIS GAME

    Deadside is a hardcore multiplayer shooter with large open world and wide gameplay possibilities. Deadside gets you into realistic game environment full of hopelessness and despair. It tries to keep balance between the dynamics of the shooter game and the hardcoreness of “survival” gameplay. The world of the game does not imply the existence of fantastic elements like zombies or anomalies, concentrating the player’s attention on realistic aspects of life on the ruins of the dead civilization.

    DEADSIDE WORLD

    The world of Deadside is vast open spaces full of bushy forests and abandoned settlements. Players will have an area of ​​about 225 sq.km., entangled by a network of roads and rivers (in early access, the territory of the game world will be limited to an area of 25 square km.)
    To explore such a vast space, both land and water transport are useful – and Deadside offers you to drive them. It also will need to be fueled and repaired. In addition to players, the game world is inhabited by various hostile and friendly NPCs. Going through the forest, you can face a gang of cannibals just about to eat lunch. Or a group of wanderers trying to survive in a hostile environment. The results of these meetings are completely dependent on your decisions and ability to get those decisions to live. Or death.

    World and missions map

    MISSIONS

    It’s a big world and in order to avoid getting lost and to keep them busy, players can use the map to see where in the world armed bandits are raiding, areas being cleared by security forces remains loyal to the ex-government or cannibals settling in abandoned villages. Anyone can take part in mass combat. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. Battles with participation of NPC and players can continue for hours but the reward will go to the one who can seize the prize loot after the hostile NPC are killed and the opponents represented by real life players are neutralized.

    TRADE and “SAFE ZONES”

    Among endless vast wastelands a wanderer will find places where they can buy bullets, food and chit-chat to the damned victims about life, the universe and everything. Maybe swap a story or two about hunting cannibals. Also, there are private lockers for players in Green Zones where they can keep a limited number of things they use for surviving. Green Zones will be places of trade and communication between players and friendly NPC traders.

    Traders

    BUILDING and STASHES

    In the course of our game development we are planning to create a system of shelters which players will be able to build on their own using a well developed craft system. It is, however, a subject for later discussion.

    We also want to offer players the chance to make small stashes in almost any place of the world to keep a few handy things at the ready. The number of such stashes for one player will be limited.

    Buildings and Stashes

    WEAPONS and COMBAT SYSTEM

    The main features of our combat system are honest ballistics and hardcore weapon damage.
    To protect their interests or piss off the other players, about 19 types of firearms and additional equipment (sights, flashlights, etc.) will be available (at the time of early access).

    Weapons

    #692
    Corey
    Participant

    Here are some screen shots from the Devs!
















Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.